The TAGTICE project aims to conceive and evaluate a pedagogical environment intended for the teaching body of experimental sciences and fundamental knowledge having as major focus to engage the actors in a classroom in the innovative pedagogical processes. The TAGTICE project intends to take as much advantage as possible of one of the newest pedagogical techniques, the serious games. Through serious gaming, pedagogical differences may be more accurately attended within a classroom where teachers face varied learning capacities. TAGTICE provides tools meant to be used as pedagogical techniques that contribute to teaching and learning. TAGTICE was digitally built to provide the teachers with the means to adapt their digital resources to their students considering their student’s profile, whether they are ordinary students or students with challenging learning capacities.